Game Sensitivity Converter
Convert mouse sensitivity between 11 popular FPS games. Enter your source game, sensitivity and DPI to get equivalent settings for all other games.
Select your game, enter sensitivity and DPI to convert.
How the Game Sensitivity Converter Works
Move from CS2 to Valorant and your old sensitivity number means nothing; each game scales mouse input its own way. This tool fixes that by matching your cm/360: the real distance your hand travels for one full turn. Enter your game, sensitivity and DPI, and you get the equivalent setting for the other 10 games, so the same swipe spins you the same amount everywhere.
cm/360 = (360 x 2.54) / (DPI x Sensitivity x Yaw)
eDPI = DPI x In-Game Sensitivity
What the Yaw Value Does
Yaw is how many degrees the camera turns per mouse count at sensitivity 1. CS2 uses 0.022 and Valorant 0.07, so the same feel needs a much smaller number in Valorant; a CS2 sensitivity of 2.0 lands near 0.63. The converter reads each game's yaw and rescales your number so the physical motion stays put.
Why cm/360 Is What You Keep
Game numbers don't transfer; centimeters per 360 do. Pick the cm/360 that already works for you and carry it everywhere. Quick check: aim at a mark, close your eyes, flick a 180, then open them; if the crosshair drifts off, your number is off. Keep it steady across games and your aim carries over instead of starting from scratch.
Where the Yaw Values Come From
Each yaw in the list is the figure two aim trainers, KovaaK's and Aiming.Pro, use in their own converters. They give the same value for every game here except Valorant, where the gap is under 0.1%. Fortnite shows its sensitivity as a percentage, so type 6.4 for a setting of 6.4%; at 800 DPI that comes to 32.15 cm/360. PUBG and Battlefield 2042 are not listed because their turn speed is not one fixed constant, and Escape from Tarkov and Halo Infinite are left out because we could not find two sources that agree on their number.
Tips & Recommendations
Convert once, use in every game. Your muscle memory carries over when cm/360 matches.
Turn off mouse acceleration in Windows and in every game for consistent aim.
Type the number Fortnite shows, without the % sign: 6.4 means 6.4%.
Converted values keep the same cm/360, but FOV differences may require minor adjustment.
Frequently Asked Questions
How does sensitivity conversion work?
Each game uses a yaw value that determines how many degrees the camera rotates per mouse count at sensitivity 1. Converting between games means finding the sensitivity in the target game that produces the same physical mouse movement for a 360-degree turn.
What is cm/360?
The distance in centimeters you need to move your mouse to complete a full 360-degree turn in-game. This is the universal measurement that stays constant across all games when sensitivity is properly converted.
What is eDPI?
Effective DPI = Mouse DPI multiplied by in-game sensitivity. It represents your true sensitivity as a single number. Two players with the same eDPI in the same game have identical aim speed.
Will my aim feel exactly the same after converting?
The physical distance for a 360 turn will be identical. However, differences in FOV, mouse smoothing, and acceleration settings between games can make it feel slightly different. Disable mouse acceleration in all games for best results.
What DPI should I use?
There is no single right DPI for this tool. It keeps the turn the same at whatever DPI you enter, because cm/360 depends on DPI, sensitivity and the game's yaw together. If you change DPI later, enter the new value and convert again.
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